Post by Kuma on Mar 30, 2015 0:59:38 GMT
Born in the Kingdom of Via, on the continent of Centris, Callis Nomene is what the Hidden World calls a Drifter. He is a man out of his own dimension and accidentally dragged into ours. Back on his homeland, he was a Knight, a servant of the Royal Family, working as a bodyguard, elite warrior and diplomat all rolled into one. Callis, unlike the other Knights, had a blemish on his record, as his parentage wasn’t “pure” as theirs. He was of mixed race, half Viani, and half Saevus. The Viani were masters of the arcane arts, while the Saevus are Beastmen, once slaves to the Viani, created through alchemy to serve as cannon fodder and laborers. Callis was a child of two conflicting world and thus many conflicts happen inside of his mind. After a freak magical accident, he was transported to this world. He ended up joining the BHA for work and later was admitted to the JHWAB as a junior agent of the Military Branch, after collaborating several times with them.
Callis Nomene Bio
Basic Information
Character Name: Callis Nomene
Name Meaning: Road without a Name
Also Known as The Beast Knight, Regulus Aurora Ensis, The Blonde Drifter and The Grail Knight
Race: Half Viani/Half Saevus
Age: 52
Gender: Male
Birthplace: Via
Height: 1,76 mts
Weight: 82 kg
Status: Single
Sexuality: Heterosexual
Body Type: Lean and muscular (MMA Lightweight)
Alignment: Lawful Good
Affiliations: JHWAB Military Branch. BHA - Yatagarasu Branch - Kyoto Office.
Personality: Honorable, Stoic, Disciplined, Bashful and Humble.
Origin of power: Natural gifts + Divine Energy
Biography & Lifestyle
Favorite Color(s): Red, Blue, and Gold.
Favorite Food(s): Anything tasty yet not too invasive
Favorite Phrase: Helping others is not only a duty but a privilege.
Likes: Peace, Justice, Honor, Tradition, Fencing, and Music.
Dislikes: Violence, Evil, Treason, Undead, Slavery, and Discrimination.
Character Name: Callis Nomene
Name Meaning: Road without a Name
Also Known as The Beast Knight, Regulus Aurora Ensis, The Blonde Drifter and The Grail Knight
Race: Half Viani/Half Saevus
Age: 52
Gender: Male
Birthplace: Via
Height: 1,76 mts
Weight: 82 kg
Status: Single
Sexuality: Heterosexual
Body Type: Lean and muscular (MMA Lightweight)
Alignment: Lawful Good
Affiliations: JHWAB Military Branch. BHA - Yatagarasu Branch - Kyoto Office.
Personality: Honorable, Stoic, Disciplined, Bashful and Humble.
Origin of power: Natural gifts + Divine Energy
Biography & Lifestyle
Favorite Color(s): Red, Blue, and Gold.
Favorite Food(s): Anything tasty yet not too invasive
Favorite Phrase: Helping others is not only a duty but a privilege.
Likes: Peace, Justice, Honor, Tradition, Fencing, and Music.
Dislikes: Violence, Evil, Treason, Undead, Slavery, and Discrimination.
Personality and Appearance
Discriminated against as a child for his mixed inheritance and his lack of magical abilities, anybody could go mad of rage, but Callis did not, only taking any punishment with stoicism and ignoring the bullying. A loyal an extremely humble man, even with the accomplishment he reached in his military career, that could possibly corrupt any other man. His hybrid origin granted the best of both races, as he is curious as a Viani and good-hearted and noble as a Saevus. He also gained the fierceness of the Beastmen of the north and the primal instincts of them.Callis is a battle-hardened veteran, a resourceful warrior, and a seasoned soldier. He carries a martial style of life, living with the minimum amount of material goods, almost ascetic, even if he is of noble birth he willingly decided to self-discipline himself by removing most of the commodities that came with his title. This ended in making him somewhat gruff and so direct it can be almost considered rude, but deep inside he is a caring man that wants the best for everybody, and the only reason he has to fight is knowing that is the only way he can affect the world for good.
He is clueless about certain topics and is really bad at getting sarcasm, double-entendre, and innuendos.
The Beast Knight is about 5’8’ and is lean and muscular. His facial traits are sharp, same goes for his ears and his canine teeth. He has light blue eyes and silver-white hair, which falls unkempt at shoulder level. He has thick hair in his chest, forearms and legs, same color as his head. Most of his body is filled with every conceivable kind of scar, slashes, smashes, punctures, burns or worse, evidence of his years of combat.
Currently, he is wearing an updated version of his clothing, his cloak replaced by a white duster and after many requests from his fellow BHA members he also tidied up a bit his image. His old clothing was destroyed during Big Strong Hands
Skills & Traits
Half Saevus (Maestus) Physiology:
Born from the mixture of Vian Blood and Saevus Blood, Callis have skills that are unique, his natural physical attributes aren’t as great as a Saevus, but his devotion to training make him hone his inhuman agility and speed to new levels. He is 5 times stronger than a regular human being, able to lift or press a maximum of 1 ton, easily being able of ripping a human apart with his bare hands. But his strength isn’t his greatest attribute, as the young Maestus agility and speed are his greatest assets.
As he descends from the Felis Gens, the Clan of Saevus with similarities to the Felines of the Human world, Callis is capable of almost impossible feats of agility way beyond a human athlete, like doing a triple frontflip from an idle position, or even greater feats, his joints are extremely flexible and durable so he can do almost anything he proposes, even his ribcage is somewhat elastic allowing him to sway around attacks or compress his chest before a jump and use the natural elasticity of his bones added to his enhanced muscular tissue for amazing feats of jumping.
His speed is way over any human, capable of moving fast enough to not being seen by the naked eye, running at top speed without any obstacles he could reach sub-sound speeds. His skin is much more resistant to impact and damage than a human, more akin to armor than anything else. He is capable of taking bullets of small calibers, yet they pierce his skin. His stamina is also amazing as he can keep going through days without eating or resting.
His senses are enhanced, mostly his sense of smell and his sense of taste, but all his other senses are way over human limits, and this can work against him since powerful sensorial inputs can stun him. His Saevus heritage also gives him sharp teeth and claws, yet he considers this natural weapons inappropriate for a Knight, even if he can shred steel with them, he will only use them in the direst of situations if he is unarmed.
Unarmed Combat:
Callis is a Master Class Unarmed Fighter, thanks to years of battle and his natural skills his style can be described as a highly aggressive and acrobatic version of Capoeira, able to kick from almost any position using his hands mostly as support or to block. His natural instincts and senses, added to his years of experience allow him to predict others movements and his inhuman speed and agility to react to them, making him a really slippery enemy capable of dodging attacks that could be considered impossible to avoid by human standards.
A well-placed kick from Callis is more than enough to punch holes through 11’’ of Iron, as he not only uses his own strength but also centrifugal force out of rapidly spinning before attacking, all his attacks and movements are curved and fluid, he doesn’t need to go from Defense to Offense, his fighting style incorporates both concepts
Archaic Weapon Master:
If the weapon existed in the Human World Feudal age, then Callis should be not only proficient to it, but also close to master it in all its forms. The Beast Knight devotion for training was legendary among his fellow knights as even through being humiliated and despised for his mixed blood he managed to pass all the tests imposed to him and learnt about the secrets of every weapon.
Yet his area of mastery and expertise is without doubts the use of twin swords. In Centris during his generation he wasn’t taken in consideration upon the mixed blood, but Callis is the Best Swordsman of Centris able to blend in all the teachings of all the weapons and his own natural talents into an unbeatable style of astonishing swiftness and precision, in contrast of his unarmed prowess, also wrongfully ignored, Callis Gemini Style is direct and full of lounges and linear movements, it contains some curved movements and attacks but his philosophy upon it’s creation is “In battle you don’t march straight forward, you march straight against the enemy” and with that he crystallized hundreds of years of Morbis Strategies and Tactics into a single phrase.
Still Callis prefers a single blade to avoid killing people as the Gemini Style is made exactly for that, ending any fight as swiftly as possible without stopping for a second. With one sword Callis can measure his strikes and haves a free hand to disarm or knock out his opponent without causing too much bodily harm. Not to mention his concentration upon using the Gemini Style forces him to block any reason at let instinct take over.
The Holy Grail
Callis is now the Host for the Holy Grail, a powerful divine relic created with the fusion of the souls and powers of Christian Mystics with Celtic Druids. Originally they created it to serve as a weapon to keep the less friendly elements of the Hidden World under control in Britannia, but soon the power of the relic corrupted those who used it. Percival, one of King Arthur’s Knights, ended up serving as the Guardian of the Grail. Callis was chosen to be the Host because of three reasons.
- His nature as a Drifter making him an outsider to the plight of this World, less susceptible to taking sides or getting corrupted.
- His dual nature, his Knight side pleasing the Mystics while the Beast is in tune with the Druids.
- His involvement with current events that might cause irreversible damage to the World.
So far Callis has only skimmed the surface of the powers granted by the Grail. He is only able to use 3 abilities, 2 of them active all the time while a third one requires him to concentrate.
Alis Angelus: Callis’ body is perpetually held aloft by Angel Wings. The wings aren’t visible, unless to those of pure heart or Divine abilities. This allows him to move unimpeded through rough terrain, grant him a certain degree of maneuverability mid-air and increases his already impressive agility, allowing him to jump great distances with ease.
Lux Sancta: Callis mere presence disrupts or hurts Undead creatures. The less intelligence they possess, the greater are the effects of this aura. To zombies and wraiths, he looks like a beacon of burning light.
Manus Redemptoris: Callis can focus the divine energies swirling inside of him to heal wounds. This requires time and effort from his part and cannot be used to heal grievous injuries, like organ failure or heavy internal damage. But he is able to mend broken bones and similar ailments. Not to a fully healed state, but good enough for somebody to use a broken hand for example with minimal discomfort.
A side effect of hosting the Grail was that the side of his genetics blocking his magical potential has been dwarfed by the immense energy contained on Callis’ body. He will be able to use any spells he remembers and knows how to cast. His arsenal isn’t very good for combat but might include minor tricks and prestidigitation, like forcing locks open, creating small fires or very low-level illusions. He is more in tune with magic, capable of sensing it.
Ki:
After training with the JHWAB to become an Agent, he was taught basic Ki control, allowing him to enhance his body to Superhuman levels. Using it while injured can cause great strain on his body. Callis still is far below the level to launch Ki beams or using it to empower objects, but he is capable of improving his physical stats.
Str: 1-5 Tons
Spd: Mach 1 (Barely)
Dur: Heavy Sniper (Barret .50 bullets)
Leadership and Strategy:
Callis served as a City Guard, Bounty Hunter, Knight and Soldier in several groups and is more than enough capacity to plan ahead and thing tactically to defeat a foe. His leadership skills are severely diminished if he has to lead women.
Lute Playing:
The only non-combat related ability of Callis, he learned to play to please the princess of Via when he worked for the guards, as the girl, spoiled by his parents, wanted to have music at the same time she was guarded, thus all the guardsmen had to learn to play an instrument. Callis didn't complained in public but didn't like the idea of wasting time in something so trivial. Even so, he was taught to play, and strangely he discovered that it calmed him, and helped him to focus. Maybe the music really calms the beast?
Equipment
Bounty Hunter Outfit: After losing his previous set of clothing Callis was convinced to hire a "Seamstress" from the Bounty Hunters Guild, to help him out. His new outfit is a bit more modern, with a long red duster, reinforced with hidden and mundane plating, black pants and brown boots. He started putting his hair on a ponytail. It can take low caliber bullets and stop most non-magical melee weaponry.