Post by HungryHunter on Mar 28, 2015 5:00:39 GMT
Name: The Master of Games
Gender: Nominally male. Truly asexual.
Age: Trillions of years, possibly even more.
Nicknames: Yami(Arthur), Mog(Jardsam and Kelly)
Height: 5'6" May appear taller due to spiky hair and thin build.
Alignment: Lawful evil
Orientation: Asexual.
Location: His realm.
Group Affiliation: None
Original Name: The Master of Games
Avatar Appearance: Yami Yugi
Origin of Power: Divine
The Master of Games is the least of the Demon Gods, lacking their raw power and lofty goals. However, he also has an edge on them, able to manifest outside of his realm without the use of an avatar. While other Demon Gods would use this to ruin everybody's day, The Master of Games simply wants to amuse himself. He sets up games and takes challenges for himself, all in the name of making eternity feel just a bit shorter.
He has difficulty getting attached to people, places, and even universes, not just because he has outlived so many but also because he's seen them in many alternate universes and can see them in millions more if he wants too. As such, he can come off as cruel or indifferent, not reacting to death, even of people he claims to like. He doesn't even react to injuries to himself, as he can just re-manifest after death.
Appearance:
In his true form, The Master of Games is a skeletally thin demon, with tight pebbly gray skin. His eyes are large and pitch black and his mouth is lipless and filled with sharp teeth, his head topped by short black horns. When looking like a human, he doesn't get much more mass, remaining thin. He tends to have spiky black hair, sharp teeth, and flamboyant suits that fit his inhumanly thin form strangely well. His eyes are still large but now violet. He has a voice like a sports announcer, fast but rich and deep.
Drawn by Loffmon Wolf
Powers:
- The Maker of Rules- The Master can create an unbreakable rule for a field that extends about 20 meters around him. This can be as simple as no weapons, in which case weapons will do no harm, or more complicated, such as setting the conditions for victory. These rules can warp reality to an impressive extent if everybody in a group agrees to them. Although it would be very easy to make the rules favor himself, he doesn't do so due to wanting a challenge.
- The Announcer- The Master of Games can project his voice to anybody on the planet, or even the entire planet at once. His voice will appear to be in the language the listener is most comfortable with, just like how he can make humans see him as one of them.
- Nonlinear- When in his own realm, he can see the entire lifespans of universes all at once. However, he cannot see the effects of himself, other Demon Gods, or singular beings like Jardsam and Taylor on the timeline. He cannot use this when within a universe.
- Sporty- Has great knowledge and skill with many weapons, helped by his long experience using them. However, due to his weight and strength issues, he must use specially made lightweight weapons.
- Agility- Extremely lightweight, the Master can jump higher than a human and climb any surface with ease.
Weaknesses:
- Lightweight- The Master of Games is actually less durable than an actual human, not only tiny in frame but fragile in consistency. His skin is as thin as paper, his muscle like sponge, his bones like cardboard, and his body fat- well, he has none. He's not only less durable, he's also weaker and clocks in at about five pounds overall, too weak to stand a strong breeze. This makes it impossible for him to effectively use a gun.
- Good sport- Doesn't use his rule abilities to bend the odds entirely in his favor. He seeks a challenge, not victory.
Gear:
Omniwatch- A watch with far to many hands that reads time in multiple places and directions, from his own personal time to that of universes.
Fang of the Master- 3'5" rapier, lighter than air. Unimaginably sharp and durable. Formed from a bone of the Master of Games himself and strengthened by layers of rules wrapped permanently around it. He can summon it at any time, as it is a part of him. Being made with harming other Demon Gods in mind, it can pierce just about anything, as well as being able to strike intangible, astral, or metaphysical beings. However, damaging it may cause him actual harm due to his deep connection with it.
Dice- MOG has many pairs of die, specifically made for people he likes. The die can instantly be teleported to each other across time and even other universes, and act as communicators. He can't keep all of his die on hand, due to having millions, but he can summon and control them at will, meaning he doesn't have to.
Lucky Shot- MOG's ranged weapon. This gun functions like a slot machine, with a cartridge like a revolver's that can be spun for a result. What lines up determines the shot. The symbols are as follows:
Blank cancels out shots when grouped with others and deactivates the gun for a while if it's tripled.
Bar's a pretty standard shot, with two bars giving him two shots and three giving him three. He can combine these for a super shot.
Wild sends shots everywhere. The amount depends on what it's paired with. Triple wild is best because he can control their trajectories.
7s are the most powerful. Combined with bar, sevens just make a stronger shot. Combined with wild, they make more. Triple sevens are a good way to kill everything that needs to be killed.
History:
Entirely a blank.
Playmates:
Daisy Verokuls
An oddly peppy succubus with red hot pink hair and eyes. Daisy tends to act like an airhead, but is in fact highly devious, if emotional. The thing that stands out the most about her is her battle style. While her heels would seem to be disadvantageous, she can use them as a weapon, using her wings to fly and kick. This is in addition to her succubus powers, including her own unique flames of passion, hot pink fire that grows in strength the more attracted she is to her opponent. If she beats you silly, don’t worry too much. If you were enough fun, she might invite you to have a private battle later.
Theme:
Battle theme: