Post by HungryHunter on Mar 28, 2015 5:41:01 GMT
Huntsman was changed after his second battle with Samjaz. For better or worse few could say, but it made him realize that he had both gained freedom and lost purpose when the avatars stopped being made. After a brief period of wandering and generally feeling lost, he stumbled across his perfect match- Eve, a being of the same flesh as him. They bound over a mutual hatred of their creator and thought of how best to continue with their lives without it. The solution was simple. They had been made to destroy their creator's enemies and been wildly successful, so they were already skilled at hunting the Hidden World. They choose to continue this life path, only this time getting payed for it.
And thus they became the Wild Hunt. Griffons ruining your mining operation? Manticore hunting your villagers? Selkie raiding your boats? They'll take anything supernatural down for the right price, as long as it's proven to be a threat to people's lives. To facilitate this, Huntsman tracked down one of his old caches of mystical items and dug out an ancient book known as the Tome of the Hidden. This book never ages or decays, and houses increadibly thorough knowledge on the Hidden World. It's got more pages that could possibly fit between its covers, but is still light. The problem with it is that it is nearly 1000 years old, and as a result out of date. It doesn't deal with modern individuals or things like the Empire. It's also written in a language that Huntsman doesn't entirely understand, meaning his interpretation is a bit fuzzy.
Located in an alleyway off of Noel street in London.
Theme:
Eve- The Iron Maiden
After breaking up with Huntsman, Eve swiftly took full control of the organization in full, reducing Huntsman to her second in command. She's incredibly ambitious, working to train and manage her unit while at the same time studying engineering at nearby Brunel University. While cheerfully cold and power hungry on the surface and a bit trigger happy, she has a soft spot for her team (and kids), even Huntsman.
Members:
Huntsman
Although technically second in command, Huntsman is treated like any other member of the Wild Hunt, the only person he can give orders to being Malcolm. He is a skilled killer, often taking tracking and assassination missions and has both underworld connections and a reputation from his years on his own. He milks all of these to make himself a valuable asset, even with his emotional instability taken into account.
Garo Takayama
Garo Takayama is a master archer of the Ten no Ya style, veteran hunter of Hidden World Creatures, he worked 20 years for the JHWAB’s Military Branch. He formerly served as a teacher in Inazuma Gakuen. Garo is a specialist in tracking, hunting and capturing Hidden World creatures, possibly the best in Japan and one of the best in the world. He is stoic, traditionalist and dry, yet he has some black sense of humor.
Malcolm Barber
Distinctly a noncombatant, Scottish mage Malcolm cleans the building, helps with the paperwork, sometimes cooks, and casts illusions on their advertisements that keep normals from seeing them. He's an obedient worker, doing whatever he's told to do but often forgetting what he's not. He's also an unapologetic wuss, holding back from battle to later heal his comrades. Don't judge.
Becky Lloyd
A wild woman recently graduated from Gateway, Becky is a tall, hairy, hungry sort. She uses her command of darkness, her ability to use her long hair like tendrils, and monstrous summons in battle, a deadly threat at close range. She is unable to fit in with human society, being entirely antisocial and averse to hygiene, but she has an unshakable ability to survive in the wild and knowledge of every aspect of nature, making her perfect for tasks where a wild beast must be safely relocated and missions set deep in the wild.
Team Code of Conduct:
Being at constant risk from established organizations, Eve penned up a brief code of conduct with a few simple points to keep order.
Team Requirements:
Only three things of note- Any character you want to join must not be squeamish about killing. Killing is what we do, whether it be monster or man. They're all monsters when we're called in.
Two- Your loyalty must not be split between us and another organization, because we might just kill your boss. No gang, HWIC, or Empire cronies.
Three- If you can fill a role that's not already taken or you compliment another character, that's great.
If your character is in the Wild Hunt, you will not be forced into any RPs with them and can still enter that character into RPs without the rest, as the whole team doesn't usually get sent out for one mission anyway.
And thus they became the Wild Hunt. Griffons ruining your mining operation? Manticore hunting your villagers? Selkie raiding your boats? They'll take anything supernatural down for the right price, as long as it's proven to be a threat to people's lives. To facilitate this, Huntsman tracked down one of his old caches of mystical items and dug out an ancient book known as the Tome of the Hidden. This book never ages or decays, and houses increadibly thorough knowledge on the Hidden World. It's got more pages that could possibly fit between its covers, but is still light. The problem with it is that it is nearly 1000 years old, and as a result out of date. It doesn't deal with modern individuals or things like the Empire. It's also written in a language that Huntsman doesn't entirely understand, meaning his interpretation is a bit fuzzy.
Located in an alleyway off of Noel street in London.
Theme:
Eve- The Iron Maiden
After breaking up with Huntsman, Eve swiftly took full control of the organization in full, reducing Huntsman to her second in command. She's incredibly ambitious, working to train and manage her unit while at the same time studying engineering at nearby Brunel University. While cheerfully cold and power hungry on the surface and a bit trigger happy, she has a soft spot for her team (and kids), even Huntsman.
Members:
Huntsman
Although technically second in command, Huntsman is treated like any other member of the Wild Hunt, the only person he can give orders to being Malcolm. He is a skilled killer, often taking tracking and assassination missions and has both underworld connections and a reputation from his years on his own. He milks all of these to make himself a valuable asset, even with his emotional instability taken into account.
Garo Takayama
Garo Takayama is a master archer of the Ten no Ya style, veteran hunter of Hidden World Creatures, he worked 20 years for the JHWAB’s Military Branch. He formerly served as a teacher in Inazuma Gakuen. Garo is a specialist in tracking, hunting and capturing Hidden World creatures, possibly the best in Japan and one of the best in the world. He is stoic, traditionalist and dry, yet he has some black sense of humor.
Malcolm Barber
Distinctly a noncombatant, Scottish mage Malcolm cleans the building, helps with the paperwork, sometimes cooks, and casts illusions on their advertisements that keep normals from seeing them. He's an obedient worker, doing whatever he's told to do but often forgetting what he's not. He's also an unapologetic wuss, holding back from battle to later heal his comrades. Don't judge.
Becky Lloyd
A wild woman recently graduated from Gateway, Becky is a tall, hairy, hungry sort. She uses her command of darkness, her ability to use her long hair like tendrils, and monstrous summons in battle, a deadly threat at close range. She is unable to fit in with human society, being entirely antisocial and averse to hygiene, but she has an unshakable ability to survive in the wild and knowledge of every aspect of nature, making her perfect for tasks where a wild beast must be safely relocated and missions set deep in the wild.
Team Code of Conduct:
Being at constant risk from established organizations, Eve penned up a brief code of conduct with a few simple points to keep order.
- Eve is in charge. You listen to her. Listen to Malcolm too if he's speaking for Eve. Huntsman says he's in charge but he's not. Don't listen to Huntsman.
- With sapient beings, extra caution is required. We kill monsters, not innocents. Investigate thoroughly.
- You kill or capture the target. You will not rape, torture, or otherwise cause them unnecessary harm under any circumstance.
- You will not cause harm to anybody besides the target, whether it be by violence, emotional abuse, theft, or other means. If you are attacked by somebody besides the target, lethal force is your last resort.
- If you fail to follow these guidelines, you are on your own before whatever court you end up before. If necessary, the Wild Hunt will take you as a target itself.
Team Requirements:
Only three things of note- Any character you want to join must not be squeamish about killing. Killing is what we do, whether it be monster or man. They're all monsters when we're called in.
Two- Your loyalty must not be split between us and another organization, because we might just kill your boss. No gang, HWIC, or Empire cronies.
Three- If you can fill a role that's not already taken or you compliment another character, that's great.
If your character is in the Wild Hunt, you will not be forced into any RPs with them and can still enter that character into RPs without the rest, as the whole team doesn't usually get sent out for one mission anyway.