Post by Percival on Nov 7, 2015 2:50:45 GMT
Anthony Berlingot
The Manipulative Man-Child Candy Man
Nicknames: Candyman, Skimmer, That creepy dude with some sort of sweets obsession, Dealer, the One who Saw HasturThe Manipulative Man-Child Candy Man
Age: 24
Gender: Male
Birthday: October 31st
Height: 157.9 cm
Weight: 63.5 kg
Hair: Pink
Eyes: Gold
Alignment: Chaotic Evil
Orientation: Heterosexual, but is misinterpreted as homosexual by his flamboyant appearance and mannerisms
Affiliation: Whoever he deems the most interesting, he joins, whether it is as a spy or as a sort of voice whispering in leaders’ ears.
Birthplace: Brussels, Belgium
Source of power: Magic
Backstory:
Anthony was born the son of a French chocolatier and a florist on a small street in Brussels, Belgium. They had a modest slip on the second floor of a small building. All seemed well. Each day in the spring, when the flowers blossomed, enthusiasts would flock to see Madame Berlingot’s magnificent displays of tulips that budded from extravagant vases that glittered in the morning sun, when dewdrops would sprinkle each pedal, encrusting the flowers in diamonds. In the summer, tourists would line up for but a taste of Monsieur Berlingot’s concoctions of chocolate that titillated the taste buds on tongues of travelers in explosive bitter sweetness of cocoa and sugar, and lined the collars of those unobservant enough to let the frozen mound drip from the heat of the midday sun. In fall, as the leaves began to turn brittle beige, the Misses would arrange foliage and old pedals, crushing them into potpourri popular with the prunish elderly and peculiar tourists. And in the winter, the Mister would melt his confectionary into warm, dripping cakes; a treat for those who wish to escape that sharp sting of a Belgian winter, when snow lines the ground. Meanwhile, the young Anthony observed each of his parents’ occupations with giddiness unusual to most children. The sights, the smells, the serenity each displayed to their occupation fascinated him. He would tell his friends about the new recipe his father had invented, or brag on about his mother’s arrangements to his friends in the schoolyard. He was a happy boy.It was around the time of his 12th birthday that things began toppling downhill. The evening was chill. A breeze blew across the streets of Brussels, now made ominous by the bright moon and heavy clouds. Leaves rustled and skittered as the air took them into its grasp and carried them away. In the young boy’s hand was a bag of spices his father had sent him out to retrieve. The boy’s steps echoed throughout the silent street. Then, as if the entire world had closed its eyes, everything turned dark.
With the darkness came a choked silence and a crushing weight, and, in an instant, the lad opened his eyes to see the world enveloped in a bizarre, swirly pattern. It was as if everything had been painted over by a lava lamp. Before him stood a figure enveloped in what only looked like gold cloth that wriggles and twisted about the entity’s form in a most grotesque fashion. The figure raised its head slowly, revealing a golden mask that can only be described as being composed of thousands of flowing, screaming faces.
And then, all turned black once more.
When the boy returned home, his face was twisted in a smile that stretched from ear to ear, and his eyes pierced into the very soul of those he looked at. As he aged, his mother and father feared how he will fare in the real world. He played with toys and watched them do their job. He was a picky eater and chose whether or not to do stuff based on if he wanted to or not. He was, in short, a man child. He never grew up, and no psychiatrist could pinpoint the source. Anthony denied any theory, and never even mentioned what he saw as a child.
At age 18, he went down the same path that he had encountered the entity before, only to be confronted by men sent by his father to institutionalize him. It was then that he discovered his ability to confound foes with illusions (Probably induced by the entity. Why the entity gave him these powers is beyond human comprehension). He used a projection of himself to escape, and ran off to the Netherlands, never heard from in Brussels again. He now travels all over Europe as a travelling candy salesman.
His story begins as he discovers his love for manipulation of others…
Personality:
To start, he’s unpredictable. His childlike tendencies conflict with his age, and tend to annoy more mature individuals at his age. With this childishness comes cruelty. Like a young boy fries ants with a magnifying glass for their amusement, Anthony enjoys doing what he can to torment others because he knows how to get under people’s skin and use it to his advantage. Contrary to popular belief, there is little to no method to his madness. He only rarely can stick to one thing for long periods of time, and can grow bored if something more interesting rears its head (even if it is a squirrel or a shiny object.)Peculiarly, he holds a fascination for manipulating others, finding it fun to watch others’ actions even if he slips in the slightest of lies. He’s manipulated others since he left his hometown, so it is evident that he holds at least some degree of quick thinking skills. If it eventually comes back to bite him, he manages a way out either through simple cunning or through some form of childish retaliation (There are occasions where he’s thrown temper tantrums. These vary from humorous to annoying).
Powers:
Currently, he’s only figured out three base techniques with his illusionary prowess: Hallucinations, Combinations, and strikes. How long each hallucination lasts depends on the strength, size, and vividness of the hallucination. These don’t necessarily drain his energy, but if used excessively, they can induce major migraines that not only leave him off balance and slow him down, but bring his quick thinking to an absolute halt. Should this occur, he either becomes defensive, or he may make the choice to outright flee. However, he does not enter the opponent’s mind or directly influence the mental state of the opponent. He simply distorts the air around him to affect the vision of his opponent. This effect is like the mirages you see at the end of a hot road, only far more vivid with even the simplest of illusions. Interestingly, the act of replicating himself is actually one of the abilities that contain a low toll. If toll were measured in numbers, a single copy used for about 10 seconds has a toll of about .01%. However, with more replicas comes a higher toll. The maximum number of replicas (Around 5) takes a toll of about .75% of his brainpower each second. 7.5% if it goes on for 10 seconds. It is impossible to exceed 100% brainpower. When it reaches that point, the resulting headache will drop his stats no matter how much he tries to hide it. Other factors that affect the strength of a projection include distance from Anthony, realism, and whether or not he is attacking with the projection.
The projections are unable to touch anyone, making them easy to discover. However, it begs the question of where the user may be, since he can be a maximum of .5 km away, and still have a full idea of what’s going on with his projection despite being fully aware of his own surroundings simultaneously. This makes him a dangerous force, because you may not know if he is a projection or not until it is too late.
He may also create mirages around where he stands if need be. These mirages range from the world rocking back and forth to a full on projection like the one he saw as a child (despite having no recollection of the encounter. It’s a mystery as to how he recognizes the intensity and depth of what he saw). If given the chance, he uses experiences of yours against you, but only if he knows about the experience (For example, he can project a daughter of yours for a short period of time, but only if he knows who your daughter is).
Weapon of Choice:
He bought a well forged cane sword on a whim. He walks everywhere with it, and it is impossible to tell that it is a sword until he finally draws the blade. He chooses not to use it unless absolutely necessary. It isn’t as fun when those he fights die quickly. He doesn’t have much experience, though he makes up for it with speed and unpredictability. His only experience using the blade come from encounters with those who attempt to rob him or do him harm.
Weaknesses:
Character wise, he proves to succumb easily to his childish behavior, often being easily distracted, or being humorously sophomoric. If he doesn’t get what he wants, or if he gets angered, he will usually lose control in the form of a temper tantrum. His coordination is then thrown off and he becomes the equivalent of a child thrashing wildly (and usually missing as a result). The easiest way to anger him is by proving him wrong or mocking him enough. While he knows how to dish tough words, he lacks the maturity to take them, especially from those he finds to be inferior.
His abilities have also granted him a juvenile arrogance. As stated before, he typically taunts his opponents. At times, this may leave him open for a counter assault if he loses focus. He enjoys playing with his foes, but if he does so for too long, he may grow bored and his overall brainpower decreases by 205 as he tries to think of something better to do, or just outright begins daydreaming.
While he may be agile from hyperactivity, he makes risky maneuvers due to being inexperienced in combat. He may lean back to far, or duck when he should have rolled.
There are occasions where, if things haven’t gone to plan, he may stop the fight or call an unfair move as if something were a game. This applies outside of the field of battle as well. He may stop a strategic planning meeting because “He wants his piece to be the red piece.” Or he may insist that you shouldn’t have been able to punch him because he claims to have a “barrier.” Under either circumstance, a tantrum may result.
If he runs out of energy, he will collapse on the spot and take a nap.
He enjoys having things how he demands it. If his demands aren’t settled, he’ll prove quite grouchy towards companions.
When he is manipulating others, he may slip up. He constantly spins elaborate threads amongst those he wishes to control, yet with elaborate patterns comes complexity, and he must rely on those he spins the web amongst to keep the entire web intact. Not even those he’s allied with are safe from his strings, making him hard to trust once an individual knows his true nature.
Appearance:
Lanky and thin. He has the build of a scarecrow and the face of a ghost, with gold eyes covered by eyelids. It’s a mystery how he sees. His mouth is eternally twisted into a wide, closed smile. When his lips part, surprisingly white teeth become visible. His messy pink hair lies in a mess trimmed just below his brow, and sprawling out at the nape of his neck. A straw skimmer sits proudly atop his head, a scarlet ribbon encircling its base. He wears an ascot of crimson around his neck over a pure white dress shirt and tucked into his scarlet vest. Khaki slacks envelope his legs, and brown dress shoes contain his feet. Over it all is a white lab coat, often buttoned like a trench coat, with a collar that protrudes around the back of his neck, and peaked lapels at his torso marked with two buttons - a mint candy swirl, and a yellow smiley face.
Themes:
Basic Encounter (Normal):
Telling Lies:
Combat/Maddened (Most likely for his final battle. Other battle themes would most likely be used for minor encounters):
Temper Tantrum:
Basic Encounter (Normal):
Telling Lies:
Combat/Maddened (Most likely for his final battle. Other battle themes would most likely be used for minor encounters):
Temper Tantrum: