Post by waybig1010101 on Oct 3, 2015 18:11:27 GMT
Will Edit more details later
Appearance:
Personality
An individual that avoids engaging in unnecessary conflict, yet that does not mean the character does not enjoy sparring with others in good taste. The character enjoys to train and is usually content with himself when he gets to push himself to his limits and surpassed them. Though his desire to become stronger is not only a selfish motive as the character ultimately just wants to be better able to protect others. This person strives to be a humble hero and never let his power get to his head. To never place himself above others and refrain from misusing his abilities. However, he does have a somewhat shy personality and tends to not engage openly with people he sees for the first time. In fact, it takes a while for people to get to know the real him and when they do get to know him well, they will see a generous and gentle soul.
Powers and Abilities
Without his familiars the user is basically a somewhat above average human with some basic martial arts knowledge and skils, yet for the most part he depends on his familiar’s powers and skills in order to engage with members of the hidden world.
Stigmata of Summons
His powers came from the Stigmata of Summons, an invisible anchor attach to his very being, which he can use to summon familiars that are directly connected to his very being and existence through the stigmata. He was given this power by the previous wielder and has the potential to access familiars that have been collected and pass down through the generations. Sadly, this gift was given to him without much explanation or guidance, so he does not know much about the Stigmata of Summons as it is a huge mystery to himself. Thus, he simply learns more about his gift as he continues to use it. He is able to gain even more familiars, yet in order to do so the creature has to sign a contact to become a part of the Stigmata of Summons. Once a creature becomes part of the Stigmata they will give their service to the wielder of the stigmata. The stigmata's powers and abilities of the creatures can only be use by the wielder of the stigmata and thus no one can capture the creatures of the stigmata or use them or their abilities. Also, the only way to gain the stigmata is to be given it freely by the previous owner, or by the first familiar. The greater the master the more powerful the familiars can be use and also the more powerful the familiar can become as well if their relationship with their master is strong. As of now, the current wielder only has a single familiar available. Now, the most unique feature of the Stigmata of Summons that besides summons the creature in its own form, when the creature is called upon, the creature’s powers and abilities are also given to the wielder. Granting the wielder the powers and abilities of the creature he or she summoned, however, the full powers from the familiar is not given to the wielder until perfect balance is achieve between the specific familiar and the wielder along with the wielder have the capabilities to wield the full power of the specific familiar.
Monkey Master Momba
The first familiar that is accessible to anyone who wields the Stigmata of Summons. Momba has the responsibility of training the new wielders, yet after having so many masters, he has become tired of this mentor role and thus he is usually very slow about actually teaching the wielders anything. The powers and abilities of the Monkey Master is centered around the familiar's own special version of the monkey fist, a unique form of martial arts that utilizes the use of quick and rapid movements to evade and overwhelm an opponent or opponents with fast strikes. There is more to the Monkey Fist as well, but sadly Momba does not bother to train his wielder to learn the full power of the monkey fist. The Monkey Master is a fierce fighter when engage in combat. However, Momba himself does not engage with what he considers to be lesser opponents worthy to face him. So instead he leaves all the fighting to his wielder. Truthfully, he does care if his current wielder will die, because he is also the familiar that is responsible for determining the next wielder should the wielder die before making the choice before hand. If the wielder dies, he will just try to find someone he determines is worthy, yet he has never once had the opportunity to make that choice yet. Momba is also one of the hardest familiars to ever gain a perfect balance with his wielder, since he has become so indifferent to his wielders after having so many masters throughout the years. Most familiars of the Stigmata of Summons usually get to experience one or two masters after their first master that they sign the contract of the stigmata of summons, so they do not suffer from the same fatigue as Momba, who is used by all the masters that have ever wielded the Stigmata of Summons.
Stats for character when Momba is summoned.
Expert Martial artist in the style of Momba’s Monkey fist basic techniques.
Strength: 1/2 ton
Combat speed: Low supersonic
Extremely agile
Travel speed: 100 mph
History:
Work on it later
Appearance:
Personality
An individual that avoids engaging in unnecessary conflict, yet that does not mean the character does not enjoy sparring with others in good taste. The character enjoys to train and is usually content with himself when he gets to push himself to his limits and surpassed them. Though his desire to become stronger is not only a selfish motive as the character ultimately just wants to be better able to protect others. This person strives to be a humble hero and never let his power get to his head. To never place himself above others and refrain from misusing his abilities. However, he does have a somewhat shy personality and tends to not engage openly with people he sees for the first time. In fact, it takes a while for people to get to know the real him and when they do get to know him well, they will see a generous and gentle soul.
Powers and Abilities
Without his familiars the user is basically a somewhat above average human with some basic martial arts knowledge and skils, yet for the most part he depends on his familiar’s powers and skills in order to engage with members of the hidden world.
Stigmata of Summons
His powers came from the Stigmata of Summons, an invisible anchor attach to his very being, which he can use to summon familiars that are directly connected to his very being and existence through the stigmata. He was given this power by the previous wielder and has the potential to access familiars that have been collected and pass down through the generations. Sadly, this gift was given to him without much explanation or guidance, so he does not know much about the Stigmata of Summons as it is a huge mystery to himself. Thus, he simply learns more about his gift as he continues to use it. He is able to gain even more familiars, yet in order to do so the creature has to sign a contact to become a part of the Stigmata of Summons. Once a creature becomes part of the Stigmata they will give their service to the wielder of the stigmata. The stigmata's powers and abilities of the creatures can only be use by the wielder of the stigmata and thus no one can capture the creatures of the stigmata or use them or their abilities. Also, the only way to gain the stigmata is to be given it freely by the previous owner, or by the first familiar. The greater the master the more powerful the familiars can be use and also the more powerful the familiar can become as well if their relationship with their master is strong. As of now, the current wielder only has a single familiar available. Now, the most unique feature of the Stigmata of Summons that besides summons the creature in its own form, when the creature is called upon, the creature’s powers and abilities are also given to the wielder. Granting the wielder the powers and abilities of the creature he or she summoned, however, the full powers from the familiar is not given to the wielder until perfect balance is achieve between the specific familiar and the wielder along with the wielder have the capabilities to wield the full power of the specific familiar.
Monkey Master Momba
The first familiar that is accessible to anyone who wields the Stigmata of Summons. Momba has the responsibility of training the new wielders, yet after having so many masters, he has become tired of this mentor role and thus he is usually very slow about actually teaching the wielders anything. The powers and abilities of the Monkey Master is centered around the familiar's own special version of the monkey fist, a unique form of martial arts that utilizes the use of quick and rapid movements to evade and overwhelm an opponent or opponents with fast strikes. There is more to the Monkey Fist as well, but sadly Momba does not bother to train his wielder to learn the full power of the monkey fist. The Monkey Master is a fierce fighter when engage in combat. However, Momba himself does not engage with what he considers to be lesser opponents worthy to face him. So instead he leaves all the fighting to his wielder. Truthfully, he does care if his current wielder will die, because he is also the familiar that is responsible for determining the next wielder should the wielder die before making the choice before hand. If the wielder dies, he will just try to find someone he determines is worthy, yet he has never once had the opportunity to make that choice yet. Momba is also one of the hardest familiars to ever gain a perfect balance with his wielder, since he has become so indifferent to his wielders after having so many masters throughout the years. Most familiars of the Stigmata of Summons usually get to experience one or two masters after their first master that they sign the contract of the stigmata of summons, so they do not suffer from the same fatigue as Momba, who is used by all the masters that have ever wielded the Stigmata of Summons.
Stats for character when Momba is summoned.
Expert Martial artist in the style of Momba’s Monkey fist basic techniques.
Strength: 1/2 ton
Combat speed: Low supersonic
Extremely agile
Travel speed: 100 mph
History:
Work on it later